Factsheet

Developer:
Sparse GameDev
Based in Ottawa, ON, Canada

Website:
sparse.ca

Press / Business Contact:
eric@sparse.ca

Social:
twitter.com/SparseGameDev

Description

Star-Twine is an abstract real-time strategy game in which you control a point of light created by a dying star. Battles unfold on sprawling three-dimensional maps as you collect energy and build structures to attack your opponent. Chill out to the atmospheric visuals and soundtrack as you plan your next move. Star-Twine includes a single player campaign, skirmish mode, and multiplayer (online or LAN). Star-Twine is a game of positioning and timing. Energy Nodes are used to collect resources, Turrets fire at the enemy, Black Holes absorb nearby projectiles, Sentinels stake out territory and Missile Launchers deal massive damage to an area. Through building these simple structures, many different strategies emerge.

History

Star-Twine began life as a student project in fall of 2008. A pre-release build of Star-Twine was submitted to the 2011 Independent Games Festival where it received an Honorable Mention in the Student Showcase. Star-Twine was released to the public in April of 2011. The Campaign Update, which added a single player campaign, improved graphics, a reworked user interface, balance changes, and many other improvements was released on December 10th, 2014.


Videos

Trailer YouTube, .mp4

Gameplay 1 YouTube, .mp4

Gameplay 2 YouTube, .mp4


Images

download all screenshots & photos as .zip (17MB)
titleshot1.png
screen7.png
screen3.png
screen4.png
screen2.png
screen5.png
screen6.png
screen1.png

download logo files as .zip (542KB)
logo
logo

Star-Twine Website
http://star-twine.net.

Star-Twine on Steam Greenlight
steamcommunity.com.


Team

Eric Billingsley
Developer, Sole Proprietor


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks