Description
Star-Twine is a real-time strategy game in which you control a point of light created by a dying star. Battles unfold on sprawling three-dimensional maps where you collect energy and build structures to attack your opponent. Chill out to the atmospheric visuals and soundtrack as you plan your next move. Star-Twine is a game of positioning and timing. Energy Nodes are used to collect resources, Turrets fire at the enemy, Black Holes absorb nearby projectiles, Sentinels stake out territory and Missile Launchers deal massive damage to an area. Through building these simple structures, many different strategies emerge.
History
Star-Twine began life as a student project in fall of 2008. A pre-release build of Star-Twine was submitted to the 2011 Independent Games Festival where it received an Honorable Mention in the Student Showcase. Star-Twine was released to the public in April of 2011. The Campaign Update, which added a single player campaign, improved graphics, a reworked user interface, balance changes, and many other improvements was released on December 10th, 2014.
Features
- Single player campaign
- Skirmish mode with procedurally generated levels
- Online 1v1 multiplayer and LAN play
Videos
Trailer — YouTube
Gameplay 1 — YouTube
Gameplay 2 — YouTube
Images
Logo & Icon
There are currently no logos or icons available for Star-Twine. Check back later for more or contact us for specific requests!
About SPARSE//GameDev
- Boilerplate
- SPARSE//GameDev is a one-human studio run by developer Eric Billingsley, focusing on atmospheric games with simple mechanics but deep and interesting interactions.
- More information
- More information on SPARSE//GameDev, our logo & relevant media are available here.
Star-Twine Credits
- Eric Billingsley
- Developer